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Agent Provocateur
Your country is being held to ransom by an evil mastermind.
He has kidnapped one of your top executives and is about to
detonate a “dirty bomb” somewhere in the vicinity unless his
ransom demands are met. Time to call in “I.R.I.S.”….
The teams are briefed on their Mission and the Challenge ahead. Once they have
received all the information they need, they are given a time limit for completion and
allocated starting points around the “course”. It is up to them how they allocate
responsibilities and manage their time.
The Mission:
- To locate the bomb and victim
- To gain enough ‘ransom money’ to free the victim
The Challenge:
- The delegates are split into teams and undergo a series of challenges
against the clock as they progress around the course.
- Various “agents” (suitably colour coded to merge in with their surroundings!)
are stationed at certain locations to give them clues and information in order to
progress with their mission. Depending on the information they give, the “agents” will award the teams ‘ransom money’ to go towards their final
total.
- Should they be missing any information, they can buy information from
the ‘agents’ using any ‘ransom money’ they have gained up to that
point. However, this will affect their final total and their chances of
winning the challenge.
- When they return to “Spy HQ”, they will be given the final clue by SMS
to solve the puzzle. They cannot second-guess and gain the final clue
without completing the rest of the challenge.
The Endgame:
Once the teams have completed their mission, they collate their information
and hand in their “Top Secret” files and ‘ransom money’.
They are judged on their teamwork, their challenge results, the amount
of ransom money they achieve and their timekeeping.
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